![]() ![]() ![]() (EDIT: All this applies to Evlei too, it uses the same bits. To note, it's not the same Federation government as the one before, it points at govt151, which is also "Federation" with a few minor differences. So, if you want to make a plugin that switches Rebel systems to the Federation, b148 seems to be the way to go. Taking a quick look at the Federation and Rebel storylines, b148 is activated at the end of the Rebel storyline while it's also activated at the point in the Federation storyline where you attack Rebel II. You'd be interested to look in Nova Data 2, SYS533 for Koria after the storyline, or 483 pre-storyline change.īoth have similar visibility bit strings it would appear that pre-storyline is set to be visible if both b148 and b305 are inactive, while post-storyline Koria is set to be visible (and cover over the original one) if either bit is activated. If you can paste the expression used to determine the effect you’re trying to figure out, I can decipher it for you… although I’ll have no idea which actual bits are which. If we say !1, it means we’re looking for any bits except 1. ![]() If we say 1 | 2, it means we’re looking for either. If we check an expression like 1 & 2, it means that we are looking for bits 1 and 2 to both be set. I think we used &, | and ! as the symbols for those, respectively, ala C-style Bitwise operators. They can be combined with AND, OR and NOT. You can also check them at various points in time.Ĭontrol bits can be used in what we call “logical expressions” as well. So, Nova Control Bits (ncbs, a pun on mcb for Matthew C Burch) are a “bit field” - they’re a block of on/off flags that you can set at various opportunities in Nova, most often on missions. You have to understand- the last time I really used them was 18 years ago! ![]()
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